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Wireframe Python Game Coding Series

Wireframe Magazine Issues

Published by Raspberry Pi Press the Wireframe magazine is aimed at the gaming enthusiast with news, reviews, insights and coding tutorials.

There's a free to download digital edition and a paper version available from high street outlets such as WH Smiths and a number of supermarkets.

Below I provide an issue-by-issue list of the Toolbox section's Source Code articles on game simulation coding with their downloadable Python source code - typically using the Pygame or Pygame Zero modules.

• Issue 47 - Recreate the classic Tron Light Cycle arcade game in Python.
• Issue 46 - Code a replica of the Pipe Mania Puzzzle Game and begin connecting pipes.
• Issue 45 - Recreate a Tiger-Heli Game simulation with its bomb dropping helicopter.
• Issue 44 - Code an Artillary-style Tank Game similar to Worms Game Series.
• Issue 43 - Race around a Namco Rally-X game road maze simuation.
• Issue 42 - Skip around a 3D cube pyramid with classic Q*bert game simuation.
• Issue 41 - Fly through the clouds in Konami’s Time Pilot free-srolling game simuation.
• Issue 40 - Recreate JetPac gameplay to build and fuel a rocket under hostile alien fire.
• Issue 39 - Atari's Gauntlet Game four character dungeon exploration situation.
• Issue 38 - Robotron: 2084 Game twin-joystick simultaneous move and shoot simulation.
• Issue 37 - Atari's Lunar Lander Game gravity, rocket thrust and orientation simulation.
• Issue 36 - Side Pocket Pool Game with ball aiming, movement and collision simulation.
• Issue 35 - Konami’s Hyper Sports Clay Pigeon Shooting single player game simulation.
• Issue 34 - Atari Marble Madness game course topology and rolling-physics simulation.
• Issue 33 - Sega Zaxxon arcade game simulation of its classic axonometric projection.
• Issue 32 - Kung-Fu Master arcade game character action movement.
• Issue 31 - Spy Hunter arcade game vertical scrolling road Car Driving simulation.
• Issue 30 - Recreate the Boulder Dash game with Caves of Gems and Falling Boulders.
• Issue 29 - Recreate Dong Nguyen's Flappy Bird game flight and Moving Pipes.
• Issue 28 - Turn-based combat coding a la Pokemon's Sword and Shield game.
• Issue 27 - Konami Frogger arcade game animation via Pygame Zero Actors
• Issue 26 - Phoenix arcade game Mothership recreation with armoured shields
• Issue 25 - Tile-matching game code inspired by Tetris and Candy Crush
• Issue 24 - Nintendo's Donkey Kong game tribute with rolling barrels
• Issue 23 - Daley Thompson Decathalon game inspired sprinting simulation
• Issue 22 - Konami's Scramble arcade game randomly generated scrolling landscape
• Issue 21 - Atari Super Sprint racing game overhead-view track navigation
• Issue 20 - Duck Hunt 2D shooting gallery game recreation using the mouse pointer
• Issue 19 - How to code game states and rules for any game
• Issue 18 - Sinclair ZX81 3D Monster Maze game navigable labyrinth recreation
• Issue 17 - Lemmings game automatic path-following behaviour coding
• Issue 16 - Gradius game ship-following drone-like Option sprite code
• Issue 15 - Ant Attack game map drawn using block images
• Issue 14 - Nintendo Donkey Kong game animated walk simulation
• Issue 13 - Gyruss game star field zooming effect
• Issue 12 - Bomberman game exploding bomb effects
• Issue 11 - Breakout playable game
• Issue 10 - Pang game ballon spawning simulation
• Issue  9 - Space Invaders playable game
• Issue  8 - BBC Micro and machine code
• Issue  7 - Super Mario game recreation of jumping physics
• Issue  6 - How to create as simple text adventure game
• Issue  5 - How to code a retro game type high-score tables
• Issue  4 - Atari Asteroids game thruster motion simulation
• Issue  3 - Moon Patrol game platform game 3-layer parallax scrolling simulation
• Issue  2 - Galaxian arcade game AI dive bombing aliens using 'ship' sprites
• Issue  1 - Defender arcade game particle explosion simulation

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