With our PyGame code initialised let's draw something on the screen.
Here's a code snippet:
# get mouse position
pos = pygame.mouse.get_pos()
# define a disc size and colour
discSize = random.randint(5,50)
r = random.randint(100,255)
g = random.randint(100,255)
b = random.randint(100,255)
discCol = [r,g,b]
# draw a disc at the current mouse position
pygame.draw.circle(screen, discCol, pos, discSize)
# update the screen with what we've drawn
pygame.display.flip()
# control the draw update speed
clock.tick(50)
In the first statement we call pygame.mouse.get_pos
to return the mouse coordinates and store them in a variable called pos
. As we'll see later this code will be called in a endless loop. So, on each loop iteration (which means many times a second) pygame.mouse.get_pos
captures the current mouse position.
In this example we draw a simple disc on the screen, so the next five statements set a disc size and colour. Note we're using the random package here to vary the size and colour of the disc each time.
Next we call the pygame.draw.circle
function to draw a coloured disc. There are four parameters. The first parameter is our screen
object (which we created in the initialisation section) onto which the disc is drawn. The second parameter contains the RGB discCol
value we defined earlier. Parameter three contains the mouse position coordinates as stored in the pos
variable. And the fourth parameter declares the disc radius using the discSize
variable.
Now we come a particularly important function pygame.display.flip
. This does the magic necessary to render our graphical elements on the screen. Without this line we'd see nothing. I say magic because there's loads of clever stuff going on under the covers to create smooth, flicker-free animation. This involves many hundreds of lines of Python code, however all we need to do is call a single function.
The final statement is also important. It controls the update speed of the screen display using the function clock.tick
. Remember, we created the clock object in the initialisation section. The tick
function parameter fixs the update speed. The lower the number the fewer the number of screen updates.
A post from my Learn Python on the Raspberry Pi tutorial.